Télécharger le livre :  Emerging Technologies for Next Generation Learning Spaces
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This book discusses the development of the next generation learning spaces with emerging technologies. These spaces result from the combined needs of classroom stakeholders, such as instructors and learners, with classroom elements, such as tools and technologies,...

Editeur : Springer
Parution : 2021-08-07
Collection : Lecture Notes in Educational Technology
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94,94
Télécharger le livre :  Human–Robot Intimate Relationships
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The idea of humans falling in love with artificial beings is not a modern conception. Our relationship with artificial partners has come a long way since Pygmalion and his ivory lover. In recent years, there has been a strong upsurge of interest and discussions in the...

Editeur : Springer
Parution : 2019-02-12
Collection : Human–Computer Interaction Series
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116,04
Télécharger le livre :  Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality
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Currently, Internet and virtual reality communication is essentially audio-visual. The next important breakthrough of the Internet will be the communication and sharing of smell and taste experiences digitally. Audio-visual stimuli are frequency based, and they can be...

Editeur : Springer
Parution : 2018-06-29
Collection : Human–Computer Interaction Series
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137,14
Télécharger le livre :  Hyperconnectivity
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This book explores the emerging field of hyperconnectivity looking at technology and systems that allow person-to-person and person-to-machine communication in networked organizations and the social and economic impact of this society. The author begins by presenting...

Editeur : Springer
Parution : 2017-02-17
Collection : Human–Computer Interaction Series
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52,74
Télécharger le livre :  Entertaining the Whole World
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‘Entertainment media’ are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment,...

Editeur : Springer
Parution : 2014-09-12
Collection : Human–Computer Interaction Series
ePub

52,74